A vertical sky-combat shooter over a world already on fire. Twenty-five stages of escalating air war, twenty-four bosses, one pilot’s seat with your name on it.
Fly the Closed Test See the HangarThe bust-through — the same shot that tears open this site’s front door.
Fight through 25 stages across a burning world — orbital stations, volcanic ash calderas, a sub-zero cloud ocean, a neon megacity spire. Every stage ends the same way: something enormous at the top of the sky that has read your flight manual and highlighted the weak parts.
24 bosses in four threat tiers, each with a signature move and an arena built to kill you. Clear a stage and the victory sequence plays over Electric Sky — every clear, every time.
Shield, special and warp on your left thumb; fire, missiles and boost on your right. The radio sits center-dash — song title scrolling, knob to change the track. Your streak is a single flame at the top of the screen: feed it and it grows.
Primary guns build heat toward overheat. Secondaries salvo without it. Specials hit like weather — on a shared cooldown, so picking your moment is the whole game.
Zero-cooldown cells, full-level overdrive, illuminated skins, super-long trails and a custom pilot slot. Boosters never change your damage, and they stay out of ranked play. See the store.
It’s in the name. Cloud saves follow your account across devices, and online matches put your squadron against the world.
| Title | AEROPOCALYPSE: ONLINE |
| Developer | 3000 Studios (Jeremy Swain) |
| Platform | Android — Google Play |
| Campaign | 25 stages · 24 bosses · 4 threat tiers |
| Hangar | 4 airframes · 16 weapons · skins, trails, boosters |
| Status | Closed testing live; production application in final preparation |